Practically anything else attributed to the game.Ĭhromehounds is not my original idea, Sega and From Software created it. That's about all I have for now, it will be about march when I release the final (sooner if I can get community help). Other ideas/ concepts can be requested and voted on, and any of these ideas can be voted on also. "Death Cam" lets you watch your allies while your dead, rather than running around with a useless assault rifle. Possibly some kind of tournament that's run (maybe ever 2-3 months, to be voted) Online sync for parts so cheaters can't get free parts. A Java based utility app will be included(includes squad rankings, scores, parts that you have, also includes a builder so you can build hounds while the battle is finishing). ![]() Maps will still be basic to help out lower powered computers Multiplayer (can't give many details yet, probably LAN at first, but I'll see what I can do with UDK) A website where people can share their hound set ups and download them to the game. ![]() It's a major pain to get stuff on the Xbox. Preserves tactical feel and maybe some HUD modifications "Modded" parts (trade offs on certain parts higher power for more heat, or more damage for less range and such) Some requested parts (TBD (to be determined)) But these will be limited by extreme weight, power, and cool-down time). Some current day weapons (Railguns, guided missiles, etc. That stupid news feature it shows at the beginning will be accessible only through a menu. In ranked matches it's possible to lose parts (up for debate) Experimental weapons will actually work Unidentified Weapons (M99, MSK-X0, Ghalib) can end up on the same battlefield and are a tad more common. New advances in technology allows hounds to be stronger, take more damage, but these changes are countered by even more powerful weapons. The second Neroimus War starts after Morskovian forces attack a Sal Kar Village and a Tarakian patrol receives an incorrect order and destroys a Morskovian patrol. The peace that lasted after the wars was short lived, due to imperialistic moves by all three nations. Rafzakael has stopped operations leaving mercenaries scattered throughout the region. This would be based 20 years after the Neroimus Wars, about 2040 (something like that, still working on it). I will probably start with this then move to idea 2, or I could base the project on the original and release the beta, then I'll add an expansion to include the original tutorial missions in the final. These are my basic ( and many ideas about the game) Unless you've seen my original post, go to. M19AR Cutlass Assault Rifle(detailing added) M24SG Mace Shotgun (added some detailing) HCn-Asifa Heavy Cannon (does need to be scaled correctly) Nice looking Hound (mech), game art, or part profiles (included with this one)). Updates will consist of: 1.) The content of the game that I have finished and 2.) The things that should be finished by next update. Hello all watching this project, this (Saturday) will be my generic update day every week or two. I will move my posts into until they are able to get up and running again. Note:: I have noticed that Westwind PMC (The forum I hosted my game on as a secondary site) has gone down. RJ-Jamal (Made the whole base wider and resized/adjusted the hydraulic cylinders) MSK-AR100 (Fixed some minor detailing on top of the shroud) MSK-RL100 (This will be the base model for both the 100/200) MSK-AR200 (Same as the 100, just longer) ![]() Also, I will have a lot of parts in the next update as I will have more time to sketch. I am still trying to nail down a game engine that will work out well, but either sketch up doesn't like game engines or game engines don't like sketch up. I haven't finished much these couple of weeks, but I do have some 3D sketches finalized.
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